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ФОНДАЦИЯ
ИНТЕРАКТИВНА БЪЛГАРИЯ

Подобряваме живота на хората чрез интерактивни технологични решения!

Celebrating the Conclusion and Looking Ahead - The Game of Business Project

Today, we mark the conclusion of a remarkable chapter in our journey - the Game of Business Erasmus+ project. It's a moment to celebrate the achievements, reflect on the impact, and look forward to the future. While this particular project has come to an end, our work continues as we seek new opportunities for expansion, collaboration, and innovation.


A Vision Realized


The Game of Business Erasmus+ project has been a beacon of innovation in education. Funded under the Erasmus+ Program, it operated within the "Cooperation for innovation and exchange of good practices" framework. Specifically, our focus was on "Strategic partnerships" within the "School education" sector.


From the outset, our mission was clear - to revolutionize entrepreneurship education. Traditional approaches often involved textbooks, lectures, and theoretical content. We aimed to make entrepreneurship education more engaging, interactive, and relevant. Our goal was to equip students with the practical skills, knowledge, and competencies they could apply in the real world of business.


A Journey in Milestones


Throughout the course of this project, we achieved several milestones that marked significant phases in our development:

  • Milestone 1: The initial methodology and lesson draft set the foundation for our project. We reviewed entrepreneurship education programs across Europe, identifying strengths and weaknesses.

  • Milestone 2: Validation and refinement was a year-long phase where we sought feedback and evolved our pedagogical methodology and lesson structure.

  • Milestone 3: The development of educational resources began, offering students a hands-on approach to learning about entrepreneurship.

  • Milestone 4: We mapped Game of Business activities to the EntreComp framework, creating a meaningful connection between our platform and entrepreneurial competencies.

  • Milestone 5: The completion of software development and the launch of a stable version marked a turning point, introducing innovative features like the working budget simulator.

  • Milestone 6: We expanded the reach of our platform by translating the educational content into multiple languages, making it accessible to a global audience.

A Bright Future


As we celebrate the conclusion of this project, we recognize that this is not the end but a new beginning. Our work continues, and we're actively seeking opportunities for the expansion and enhancement of the Game of Business platform.


We're eager to explore collaborations with educational institutions, EntreComp adopters, start-up organizations, and other partners who share our vision of transforming entrepreneurship education. We'll continue to seek new Erasmus+ projects and partnerships to further develop and expand our platform.


Our commitment to preparing the next generation of business leaders remains unwavering. We believe that entrepreneurship education can be exciting, interactive, and relevant. As we conclude this project, we're excited to embark on new endeavors that will carry our mission forward.


The Game of Business is more than a project; it's a commitment to reshaping entrepreneurship education. We look forward to the future with optimism and a sense of purpose, knowing that our work has the potential to impact the lives of students and educators worldwide.


Join us on this exciting journey as we continue to transform the way students learn about entrepreneurship, one innovation at a time. Stay tuned for more updates, collaborations, and exciting developments as we move forward into a bright future.



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