Introduction
On the 3rd of May, a momentous event unfolded in the heart of Brussels, an occasion that marked the culmination of the "Game of Business: Simulation Environment for Entrepreneurial Education" project funded by the Erasmus+ Program. Hosted by the esteemed European School, Brussels IV (Laeken), the event drew the attention of officials, educators, and supporters eager to witness the results of this groundbreaking venture.
Distinguished Guests
Among the notable attendees were Manuel Bordoy, the Deputy Secretary General of the Office of the Secretary-General of the European Schools (OSG), and Marko Mattus, the Acting Director of the European School, Brussels IV (Laeken). Their presence underscored the significance of the project in the realm of entrepreneurial education.
Manuel Bordoy, who formerly served as the Director of the European School, Brussels IV (Laeken) from 2017 to 2022, played a pivotal role in shaping the project's vision. Marko Mattus, having previously served as the Deputy Director for the Secondary cycle at the school, brought invaluable insights and expertise to the project.
The European School, Brussels IV (Laeken)
The European School, Brussels IV (Laeken), stands as one of the thirteen European Schools, the fourth to be established in Brussels, the European Union's vibrant heart. This institution is renowned for its multilingual and inclusive approach to education, catering to students aged 3 to 18 from not only the European Union but also beyond.
Established in 2007, the school enrolls approximately 3,000 students, each spread across eight language sections, including English, French, German, Dutch, Italian, Bulgarian, Romanian, and Estonian. Its curriculum is anchored in the globally recognized European Baccalaureate, enabling students to pursue higher education around the world.
The European School, Brussels IV (Laeken), also offers an array of extracurricular activities, encompassing sports, music, and art. This commitment to holistic development has contributed to its esteemed reputation.
Introducing the Game of Business
Central to the event was the unveiling of the "Game of Business," an innovative educational platform currently under development. This platform is a key component of the "Game of Business: Simulation Environment for Entrepreneurial Education" project, funded by the Erasmus+ Program under registration number 2020-1-BG01-KA201-078958. The initiative falls under the Erasmus+ priority, "Cooperation for innovation and exchange of good practices," focusing on "Strategic partnerships" within the "School education" sector, emphasizing innovation.
Event Agenda
The event followed a well-structured agenda:
14:00 - 14:05: Event Opening
Introduction by the event moderator
14:05 - 14:20: Presentation of the Interactive Bulgaria Foundation
Introduction of the project coordinator
Brief overview of their role in the project
14:20 - 14:35: Presentation of the Game of Business Project
Overview of the project
Objectives and outcomes
Implementation details
14:35 - 15:10: Presentation of the Educational Content
Explanation of content development
Discussion of support for entrepreneurship education
Showcase of educational content examples
15:10 - 15:20: Platform Demo
Demonstration of the Game of Business platform
Explanation of features and tools
Platform's adaptability for various learner levels
15:20 - 15:25: Q&A Session
Attendees' questions about the project, content, and platform
Responses and clarifications from the project team
15:25 - 15:30: Closing Remarks
Summary of key takeaways
A heartfelt thank-you note from the event moderator
This event marked the beginning of a transformative journey in entrepreneurial education. The Game of Business project, with the support of Erasmus+ and the European School, Brussels IV (Laeken), promises to equip students with the skills and knowledge they need to succeed in an ever-evolving business landscape. As the project unfolds, it holds the potential to revolutionize the way entrepreneurship is taught and embraced by the next generation.
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